Calum SleeKeeping All Objects In View in UnityCinemachine’s Target Group Camera component, allows us to easily set multiple Look At targets, as well as applying rules as to how the…Aug 9, 2022Aug 9, 2022
Calum SleeHow to Dolly/Track a Camera in UnityWe’ve previously looked at how to create Dolly cameras with their respective track, — read more here — which allows for the camera to move…Aug 9, 2022Aug 9, 2022
Calum SleeIntelligent Camera Switching Using Clearshot CamerasCinemachine’s Clearshot Camera, is yet another prebuilt component that makes use of childed Virtual Cameras. Using Cinemachine Collider…Aug 8, 2022Aug 8, 2022
Calum SleeSwitching Cameras Based on Animation StatesAnother pre packaged component we can use in Cinemachine is the State Driven Camera.Aug 5, 2022Aug 5, 2022
Calum SleeAutomatic Animations Using Blended List CamerasTo create sequential movements between our Virtual Cameras, we can use Cinemachine’s Blend List Camera component. The Blend List Camera…Aug 4, 2022Aug 4, 2022
Calum SleeSlick Orbital Camera Movements using Free Look CamerasOn top of the many customization features Cinemachine’s Virtual Cameras have to offer, we can also make use of their various custom…Aug 3, 2022Aug 3, 2022
Calum SleeOther Cinemachine Virtual Camera ExtensionsOn top of the previous Cinemachine Virtual Camera extensions we have looked at, there are many more. Some are very simple, whereas others…Aug 1, 2022Aug 1, 2022
Calum SleeAdding Custom Post Processing Profiles to Individual CamerasIn CinemachineJul 31, 2022Jul 31, 2022
Calum SleeUsing Storyboards as Reference in CinemachineYesterday, we started looking at different Virtual Camera Extensions. Another useful one is the Storyboard. This allows us to superimpose…Jul 20, 2022Jul 20, 2022
Calum SleeMaking Camera Shake using Impulse Listener ExtensionsIn CinemachineJul 19, 2022Jul 19, 2022