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Apr 28

Creating Fog In HDRP

Using particles, post processing, and volumetric fog When it comes to the High Definition Rendering Pipeline (HDRP) in Unity, we are presented with various different ways of incorporating fog into our scene. …

Unity

6 min read

Creating Fog In HDRP
Creating Fog In HDRP

Apr 27

Decals in Unity

Using the High Definition Rendering Pipeline Previously, we have looked at altering materials in various ways. But what if we want to add something to our scene without actually affecting the object or it’s material? The HDRP allows us to use a Decal Shader. This is a specific material that…

Unity

3 min read

Decals in Unity
Decals in Unity

Apr 21

Layering Materials In Unity

Using the HDRP Layered Lit Shader Another great way to add detail to our materials in Unity’s High Definition Rendering Pipeline (HDRP), is by using Layered Shaders. The Layered Lit Shader allows us to stack up to four Lit materials to create blends, allowing for an easy method of realism…

Unity

2 min read

Layering Materials In Unity
Layering Materials In Unity

Apr 21

Tessellation of Unity Materials

Using the High Definition Rendering Pipeline Yesterday’s article talked about the two Displacement types for our materials. Alternatively, we can dive into Tessellation of our material using a different Shader! Tessellation in the terms of computer graphics and programming, is the dividing of a surface into multiple polygons for more…

Unity

3 min read

Tessellation of Unity Materials
Tessellation of Unity Materials

Apr 19

Using Height Maps for Material Displacement

In Unity to create more detailed textures One of the new surface inputs included with the High Definition Rendering Pipeline (HDRP) is Height Mapping (or Parallax Mapping). Height mapping is similar to our normal mapping, in that it allows for extra definition on a flat surface. Whilst normal maps modify…

Unity

3 min read

Using Height Maps for Material Displacement
Using Height Maps for Material Displacement

Apr 19

High Definition Rendering Pipeline

In Unity The High Definition Render Pipeline (HDRP) is another of Unity’s built in Rendering Pipeline made for more intensive projects. HDRP makes use of the likes of physically-based lighting, linear lighting, and HDR lighting. …

Unity

2 min read

High Definition Rendering Pipeline
High Definition Rendering Pipeline

Apr 14

Adding Reflection Probes within our Sci Fi Scene

The finishing touches on the URP version of the project! The final main touch we can apply to our scene using the Universal Rendering Pipeline is Reflection Probes. Reflection Probes act similarly to a camera, capturing a 360 degree image around them. This image can be stored as a Cubemap…

Unity

2 min read

Adding Reflection Probes within our Sci Fi Scene
Adding Reflection Probes within our Sci Fi Scene

Apr 13

Using Occlusion Culling To Improve Performance

In Unity As we create larger spaces in our projects, we inevitably end up with more objects to be rendered. Occlusion Culling, allows us to prevent the rendering of Game Objects that aren’t in the camera shot, or occluded by other objects. This is done, by generating data from the…

Unity

2 min read

Using Occlusion Culling To Improve Performance
Using Occlusion Culling To Improve Performance

Apr 12

Adding Post Processing Profiles in Unity

Post-Processing is a common feature across many visual mediums to enhance image quality. In video games and 3D rendering, this is applied via numerous different shaders to apply various filters and effects to the output display, allowing for overall enhancement as generally each individual object is rendered on it’s own. …

Unity

4 min read

Adding Post Processing Profiles in Unity
Adding Post Processing Profiles in Unity

Apr 12

Adding Emissions to Custom Textures

Continuing on from yesterday’s article about manipulating textures — read more here — we can also create what’s known as Emissions. Emissions are added to a material to make all or selected parts of it appear as a light source of a selected color and intensity from the defined surface…

Unity

3 min read

Adding Emissions to Custom Textures
Adding Emissions to Custom Textures
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