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Calum Slee
Calum Slee

60 Followers

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Aug 9, 2022

Keeping All Objects In View in Unity

Cinemachine’s Target Group Camera component, allows us to easily set multiple Look At targets, as well as applying rules as to how the camera keeps all targets in view.

Unity

3 min read

Keeping All Objects In View in Unity
Keeping All Objects In View in Unity
Unity

3 min read


Aug 9, 2022

How to Dolly/Track a Camera in Unity

We’ve previously looked at how to create Dolly cameras with their respective track, — read more here — which allows for the camera to move along a path based upon the follow target. …

Unity

2 min read

How to Dolly/Track a Camera in Unity
How to Dolly/Track a Camera in Unity
Unity

2 min read


Aug 8, 2022

Intelligent Camera Switching Using Clearshot Cameras

Cinemachine’s Clearshot Camera, is yet another prebuilt component that makes use of childed Virtual Cameras. Using Cinemachine Collider extensions, allows the Clearshot Camera to calculate which child has the least obstructed view of the target object, and thus set that child as the active camera.

Unity

2 min read

Intelligent Camera Switching Using Clearshot Cameras
Intelligent Camera Switching Using Clearshot Cameras
Unity

2 min read


Aug 5, 2022

Switching Cameras Based on Animation States

Another pre packaged component we can use in Cinemachine is the State Driven Camera. The State Driven Camera makes use of multiple Virtual Cameras as children of it’s game object. We can then switch between these cameras based upon another objects animation states. The main component features all the standard…

Unity

3 min read

Switching Cameras Based on Animation States
Switching Cameras Based on Animation States
Unity

3 min read


Aug 4, 2022

Automatic Animations Using Blended List Cameras

To create sequential movements between our Virtual Cameras, we can use Cinemachine’s Blend List Camera component. The Blend List Camera allows for multiple virtual cameras to be it’s children, and then creating a timed sequence as to how the main virtual camera moves through the positions. This can be much…

Unit

2 min read

Automatic Animations Using Blended List Cameras
Automatic Animations Using Blended List Cameras
Unit

2 min read


Aug 3, 2022

Slick Orbital Camera Movements using Free Look Cameras

On top of the many customization features Cinemachine’s Virtual Cameras have to offer, we can also make use of their various custom components, that come as preset Virtual Cameras with different combinations of Aim and Body types, as well as extensions and a few extra cool tricks! The first new…

Unity

2 min read

Slick Orbital Camera Movements using Free Look Cameras
Slick Orbital Camera Movements using Free Look Cameras
Unity

2 min read


Aug 1, 2022

Other Cinemachine Virtual Camera Extensions

On top of the previous Cinemachine Virtual Camera extensions we have looked at, there are many more. Some are very simple, whereas others can do some very intelligent things. Let’s have a look through the rest of the list! These first two work hand in hand really, allowing for additional…

Unity

3 min read

Other Cinemachine Virtual Camera Extensions
Other Cinemachine Virtual Camera Extensions
Unity

3 min read


Jul 31, 2022

Adding Custom Post Processing Profiles to Individual Cameras

In Cinemachine Another Cinemachine Virtual Camera Extension we can make use of, is individual Post Processing profiles. We’ve previously looked at how to take advantage of the various Volumes and Overrides across the three rendering pipelines. (Check out one of my articles on this here!) …

Unity

3 min read

Adding Custom Post Processing Profiles to Individual Cameras
Adding Custom Post Processing Profiles to Individual Cameras
Unity

3 min read


Jul 20, 2022

Using Storyboards as Reference in Cinemachine

Yesterday, we started looking at different Virtual Camera Extensions. Another useful one is the Storyboard. This allows us to superimpose reference images over our camera to capture the intended view — whether it be from a concept, or an artist’s full design, to a blocked out cutscene.

Unity

3 min read

Using Storyboards as Reference in Cinemachine
Using Storyboards as Reference in Cinemachine
Unity

3 min read


Jul 19, 2022

Making Camera Shake using Impulse Listener Extensions

In Cinemachine Yesterday we looked at the Noise settings within Cinemachine Virtual Cameras, but we can also introduce Noise by looking at the first of many Virtual Camera extensions, namely, the Impulse Listener Extension. Setting an Impulse Listener Extension on a virtual camera, and subsequently adding Impulse Sources in the…

Unity

5 min read

Making Camera Shake using Impulse Listener Extensions
Making Camera Shake using Impulse Listener Extensions
Unity

5 min read

Calum Slee

Calum Slee

60 Followers

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