Calum Slee·Aug 9, 2022Keeping All Objects In View in UnityCinemachine’s Target Group Camera component, allows us to easily set multiple Look At targets, as well as applying rules as to how the…
Calum Slee·Aug 9, 2022How to Dolly/Track a Camera in UnityWe’ve previously looked at how to create Dolly cameras with their respective track, — read more here — which allows for the camera to move…
Calum Slee·Aug 8, 2022Intelligent Camera Switching Using Clearshot CamerasCinemachine’s Clearshot Camera, is yet another prebuilt component that makes use of childed Virtual Cameras. Using Cinemachine Collider…
Calum Slee·Aug 5, 2022Switching Cameras Based on Animation StatesAnother pre packaged component we can use in Cinemachine is the State Driven Camera.
Calum Slee·Aug 4, 2022Automatic Animations Using Blended List CamerasTo create sequential movements between our Virtual Cameras, we can use Cinemachine’s Blend List Camera component. The Blend List Camera…
Calum Slee·Aug 3, 2022Slick Orbital Camera Movements using Free Look CamerasOn top of the many customization features Cinemachine’s Virtual Cameras have to offer, we can also make use of their various custom…
Calum Slee·Aug 1, 2022Other Cinemachine Virtual Camera ExtensionsOn top of the previous Cinemachine Virtual Camera extensions we have looked at, there are many more. Some are very simple, whereas others…
Calum Slee·Jul 20, 2022Using Storyboards as Reference in CinemachineYesterday, we started looking at different Virtual Camera Extensions. Another useful one is the Storyboard. This allows us to superimpose…