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3 days ago

Creating a Beautiful Level in Unity

Using the High Definition Rendering Pipeline With my learning path through the different rendering pipelines complete via the sci fi room, it was time to put the knowledge to the test and create a small office den from scratch. I opted to continue using the High Definition Rendering Pipeline (HDRP)…

Unity

4 min read

Creating a Beautiful Level in Unity
Creating a Beautiful Level in Unity

5 days ago

Using Multiple Post Processing Profiles and Reflection Probes

In Unity With larger environments, we don’t usually want one appearance for the whole space. We also don’t want a singular reflection probe, especially if rooms are completely separated by doors. Luckily, Unity can handle and blend both multiple Post Processing volumes and multiple Reflection Probes. …

Unity

3 min read

Using Multiple Post Processing Profiles and Reflection Probes
Using Multiple Post Processing Profiles and Reflection Probes

Jun 18

Screen Space Reflections In Unity

and how they are unique! Similarly to Light Probes, we can bake and emit reflection data. The most cost-effective way of doing this is to use Reflection Probes. Creating one places a sphere in the scene that acts as a central capture point, we can then edit a cube to…

Unity

3 min read

Screen Space Reflections In Unity
Screen Space Reflections In Unity

Jun 16

The Power of Light Probes in Unity

The general way to illuminate objects in a 3D space is by ‘baking’ lighting information into those objects. This works well for static objects, but in video games we have dynamic objects that need to capture lighting information in real time as they move around. …

Unity

4 min read

The Power of Light Probes in Unity
The Power of Light Probes in Unity

Jun 7

Using Cookies for Realistic Lighting

As delicious as it sounds, and unlike those pesky internet cookies — cookies in Unity act as a mask (or gobo for my fellow entertainment industry peeps), that are placed on a light source to create shadows. …

Unity

2 min read

Using Cookies for Realistic Lighting
Using Cookies for Realistic Lighting

Jun 6

Light Layers in Unity

Light layers are a form of Layer Mask that allows lights in a scene to only enact on specific meshes. This can allow us to create certain effects, or to further enhance the realistic aspects of illuminating our scene. To use light layers we must first enable them in the…

Unity

3 min read

Light Layers in Unity
Light Layers in Unity

Apr 28

Creating Fog In HDRP

Using particles, post processing, and volumetric fog When it comes to the High Definition Rendering Pipeline (HDRP) in Unity, we are presented with various different ways of incorporating fog into our scene. …

Unity

6 min read

Creating Fog In HDRP
Creating Fog In HDRP

Apr 27

Decals in Unity

Using the High Definition Rendering Pipeline Previously, we have looked at altering materials in various ways. But what if we want to add something to our scene without actually affecting the object or it’s material? The HDRP allows us to use a Decal Shader. This is a specific material that…

Unity

3 min read

Decals in Unity
Decals in Unity

Apr 21

Layering Materials In Unity

Using the HDRP Layered Lit Shader Another great way to add detail to our materials in Unity’s High Definition Rendering Pipeline (HDRP), is by using Layered Shaders. The Layered Lit Shader allows us to stack up to four Lit materials to create blends, allowing for an easy method of realism…

Unity

2 min read

Layering Materials In Unity
Layering Materials In Unity

Apr 21

Tessellation of Unity Materials

Using the High Definition Rendering Pipeline Yesterday’s article talked about the two Displacement types for our materials. Alternatively, we can dive into Tessellation of our material using a different Shader! Tessellation in the terms of computer graphics and programming, is the dividing of a surface into multiple polygons for more…

Unity

3 min read

Tessellation of Unity Materials
Tessellation of Unity Materials
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