Calum SleeKeeping All Objects In View in UnityCinemachine’s Target Group Camera component, allows us to easily set multiple Look At targets, as well as applying rules as to how the…3 min read·Aug 9, 2022----
Calum SleeHow to Dolly/Track a Camera in UnityWe’ve previously looked at how to create Dolly cameras with their respective track, — read more here — which allows for the camera to move…2 min read·Aug 9, 2022----
Calum SleeIntelligent Camera Switching Using Clearshot CamerasCinemachine’s Clearshot Camera, is yet another prebuilt component that makes use of childed Virtual Cameras. Using Cinemachine Collider…2 min read·Aug 8, 2022----
Calum SleeSwitching Cameras Based on Animation StatesAnother pre packaged component we can use in Cinemachine is the State Driven Camera.3 min read·Aug 5, 2022----
Calum SleeAutomatic Animations Using Blended List CamerasTo create sequential movements between our Virtual Cameras, we can use Cinemachine’s Blend List Camera component. The Blend List Camera…2 min read·Aug 4, 2022----
Calum SleeSlick Orbital Camera Movements using Free Look CamerasOn top of the many customization features Cinemachine’s Virtual Cameras have to offer, we can also make use of their various custom…2 min read·Aug 3, 2022----
Calum SleeOther Cinemachine Virtual Camera ExtensionsOn top of the previous Cinemachine Virtual Camera extensions we have looked at, there are many more. Some are very simple, whereas others…3 min read·Aug 1, 2022----
Calum SleeAdding Custom Post Processing Profiles to Individual CamerasIn Cinemachine3 min read·Jul 31, 2022----
Calum SleeUsing Storyboards as Reference in CinemachineYesterday, we started looking at different Virtual Camera Extensions. Another useful one is the Storyboard. This allows us to superimpose…3 min read·Jul 20, 2022----
Calum SleeMaking Camera Shake using Impulse Listener ExtensionsIn Cinemachine5 min read·Jul 19, 2022----