A Series On Creating Immersive Audio in Unity with Custom Wwise Scripts

Calum Slee
Level Up Coding
Published in
1 min readMar 17, 2022

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On completion of the Stealth Game & Cinematography Course by GameDevHQ (check out previous articles of mine), I decided this demo would be great to spruce up with immersive audio to include in my portfolio.

Being a top down, point and click game, there’s not a lot of room for different sounds, but I decided on creating core, modular systems for music, ambience, and sound effects.

As an aspiring Audio Programmer as opposed to an Audio Designer, all sounds used are part of the existing asset folder for this course project. I simply want to implement them in a more immersive sense.

Rather than brute forcing the integration between Unity and Wwise, I wanted everything to be largely reusable, so as the demo could easily be expanded into a fully fledged game.

Below is a list to different articles explaining further in depth how each system worked.

  1. Building a Modular Music Switching System
  2. Voiceover Event Calls in Unity
  3. Creating Dynamic Ambient Systems
  4. Building a Modular Ducking System
  5. Calling Footstep Events from Animation
  6. Defining Different Footstep Sounds in Unity

Additionally, feel free to download and check out the game for yourself here. Video walkthrough/Wwise showcase to come.

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