High Definition Rendering Pipeline

In Unity

The High Definition Render Pipeline (HDRP) is another of Unity’s built in Rendering Pipeline made for more intensive projects.

HDRP makes use of the likes of physically-based lighting, linear lighting, and HDR lighting. To start checking out it’s features, we can once again upgrade our Sci-Fi scene we’ve been creating.

Much like upgrading to URP, we can either add the HDRP package, or make use of our exported scene as it’s own package, and add it to Unity’s HDRP Template.

Much like creating our URP scene, we run into a problem. Everything is pink! This is because all of our assets are using standard shaders as opposed to HDRP shaders. To fix this, we can go to Edit > Render Pipeline > HDRP > Upgrade Project Materials. This will swap out just about all our shaders to be compatible with HDRP, although there may be some that are missed due to having alternate shaders to begin with. Unless its something crazy custom, we can generally fix this manually by accessing the material and changing the shader property to one of HDRP’s — with the standard being ‘lit’.

Already, we can see there a lot more options in the standard Lit Shader alone with HDRP as opposed to URP. Keep a look out for more articles to come, making use of these features.

--

--

--

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Optimize cost for AWS EKS cluster using Spotinst

Understanding IPFS in Depth(1/6): A Beginner to Advanced Guide

vim像密技一樣的用法

< Lets Git to it >_

Azure Bastion: Automated Deployment using Azure Logic App

6 practices to use linters to reduce and prevent technical debt — SourceLevel

Will Julia Replace Python and R for Data Science?

AWS-ECS Fargate Cluster with Terraform and learning to build from registered modules.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Calum Slee

Calum Slee

More from Medium

Layering Materials In Unity

OnCollisionEnter Vs. OnTriggerEnter -When to use them?

Adding Post Processing Profiles in Unity

Adding Occlusion Culling to our URP project