It’s been a fun 4 weeks, and now my Space Shooter game can be considered fully functional. I’ve created many different systems covering various aspects of game development.
The next step is to start implementing more challenging features and eventually flesh this game out in to more than just a fancy prototype.
Some of these challenges include:
- Enemies firing back
- Implementing a thruster
- Adding strength levels to our shield
- Having an ammo capacity
- Being able to replenish ammo
- Health powerup
- Secondary fire powerup
- A HUD element for our thruster
- Camera shake on damage
I’m looking forward to taking these on after the weekend. In the meantime I’ve been going over various aspects of Unity and C Sharp to feel completely confident in tackling these.
On the side, I have also been looking into alternative assets to personalize my game and to account for some of the new assets I am going to need.
I’ve also started creating new sound effects, so far I have some various laser sounds to blend and randomize for both the player and the enemy.
Again, if you want to check out Version 1.0, you can do so here =>