Working with Previsualization Elements

Director’s generally give notes and create what is called Previs drawings for films or even video game cutscenes. This enables us as Game Developers to set things up for a first pass without having to throw a bunch of questions back and forth.

The above images allow us to easily set our two Cinemachine Virtual Camera positions and angles.

The movement arrows and notes allow us to establish what we need to later animate with Timeline.

Having a pre-established idea from a director, or even taking it upon yourself to sketch up a plan, allows for a more productive time in Unity.



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